The spell was vulnerable to water.

After the spell was cast, the caster's melee weapon was covered in white-hot flames. Searing Smite is a concentration spell, cast (like all the smite spells) before you make your attack. The flames did not harm the caster.

All Rights Reserved. The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensitity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. As I understand the smite spells (searing smite, for example), they are pretty bad (at least at level 1-2).. You have to use your action to cast them (so no attack this turn if you are not a fighter), keep your concentration until your next turn, and wait until you touch an enemy with your attack roll to deal a not really good amount of damage (but ok, sometimes it has another effect). Components: V. Duration: Concentration, up to 1 minute. General Wikidot.com documentation and help section. View and manage file attachments for this page. A searchable D&D 5e spell list, sorted by class and level.

Casting time: 1 Bonus Action At Higher Levels. Casting Time: 1 bonus action. The spell increased the damage inflicted by the caster's weapon. On a successful save, the spells ends.

Paladin, Level: 1 So why not buy The DM a beer, get one for yourself, and let's keep this site going! When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot, Unless otherwise stated, the content of this page is licensed under.

Range: Self Despite the similar names, they are two very different things, and they absolutely stack. See pages that link to and include this page. See pages that link to and include this page. The next time Change the name (also URL address, possibly the category) of the page. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends. Range: Self Create and save your own spellbooks, sign up now! Components: V At Higher Levels. Components: V 1st-level evocation spell for Paladins. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. Searing Smite is a spell that's available as of level 1, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - … Searing smite was a spell used by paladins. Searing smite is a concentration spell with a duration of up to 1 minute. Watch headings for an "edit" link when available. Something does not work as expected? The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. Click here to edit contents of this page. Join our mailing list to stay up to date and get notices about our new releases! If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends. © 2020 D&D Spells - Some rights might be Reserved. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. If the weapon was submerged or a water-based action was used against the caster successfully, the spell expired. Searing smite is a first-level evocation spell that you can cast as a bonus action and causes your next successful weapon attack to deal 1d6 additional fire damage and ignite the target in flames. 1st-level evocation. Change the name (also URL address, possibly the category) of the page. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st. Casting Time: 1 bonus action Just like Divine Smite stacks with Improved Divine Smite.

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute. The amount of extra damage inflicted by this spell was determined by the caster's skill level.